Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!
just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.
oh and hydraulic lines. Almost done though!
worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.
current polycount: A little scary
Radial Engine No. 1
reworked the upper chassis and crane mounting points. Working into accessibility and structural integrity.
took some artistic liberty on the overall design of the tracks, in regard to to suspension and running gear. Firstly because i think it’s cooler, but more importantly the running gear in the concept was based off a train bogie, which simply doesnt work with tracks. I’ve kept the tread pattern the same, though and hopefully the general feel.
The poly count is rather… handsome… at the moment!