Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;) Cant afford to pool any more time into this :( so calling it done - for now ;)

Cant afford to pool any more time into this :( so calling it done - for now ;)

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test render. colour + spec only

Shader block out + setup

Update.

baking out the latest lookdev takes so much time!

dirt map base.

Some art direction, but still quite procedural. Will be eating into to it where i feel it’s not particularly working so well.

It’s all fun and games until you have to paint it all yourself.

This Asset is going to require well over 350 texture maps. Better get painting!

colour sceme/ materials overlay

latest

so this feels quite nice. so this feels quite nice.

so this feels quite nice.

Just stumbled across this on Polycount.
Time for another 10 UDIMs…
Artwork by Develtere Matthias
source Just stumbled across this on Polycount.
Time for another 10 UDIMs…
Artwork by Develtere Matthias
source

Just stumbled across this on Polycount.

Time for another 10 UDIMs…

Artwork by Develtere Matthias

source

1.8M polys down, 100k left to go (tracks not shown).

Should be less than 40 UDIMSs

520k polys into UVing. 1,500,000 to go

hardsurface:

Saturn V third stage rocket

Mmm