some more views some more views some more views some more views some more views some more views some more views some more views some more views some more views

some more views

Calling this base mesh done. ish.Soo tempted to make a dozer variation Calling this base mesh done. ish.Soo tempted to make a dozer variation Calling this base mesh done. ish.Soo tempted to make a dozer variation

Calling this base mesh done. ish.


Soo tempted to make a dozer variation

Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!
todo:
- hull- chassis- lines- antenna- turrets- slew- lights Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!
todo:
- hull- chassis- lines- antenna- turrets- slew- lights

Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!

todo:

- hull
- chassis
- lines
- antenna
- turrets
- slew
- lights

Almost done

updates.
just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.
oh and hydraulic lines. Almost done though! updates.
just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.
oh and hydraulic lines. Almost done though!

updates.

just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.

oh and hydraulic lines. Almost done though!

worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.
current polycount: A little scary worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.
current polycount: A little scary worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.
current polycount: A little scary

worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.

current polycount: A little scary

started the crane mech started the crane mech started the crane mech started the crane mech

started the crane mech

progress progress progress

progress

hardsurface:

Radial Engine No. 1

well damn..

building up the crane support and base areas.
new light rig building up the crane support and base areas.
new light rig building up the crane support and base areas.
new light rig building up the crane support and base areas.
new light rig

building up the crane support and base areas.

new light rig

first render!
secondary blocking first render!
secondary blocking

first render!

secondary blocking

reworked the upper chassis and crane mounting points. Working into accessibility and structural integrity.

more bits.
took some artistic liberty on the overall design of the tracks, in regard to to suspension and running gear. Firstly because i think  it’s cooler, but more importantly the running gear in the concept was based off a train bogie, which simply doesnt work with tracks. I’ve kept the tread pattern the same, though and hopefully the general feel.
The poly count is rather… handsome… at the moment! more bits.
took some artistic liberty on the overall design of the tracks, in regard to to suspension and running gear. Firstly because i think  it’s cooler, but more importantly the running gear in the concept was based off a train bogie, which simply doesnt work with tracks. I’ve kept the tread pattern the same, though and hopefully the general feel.
The poly count is rather… handsome… at the moment!

more bits.

took some artistic liberty on the overall design of the tracks, in regard to to suspension and running gear. Firstly because i think  it’s cooler, but more importantly the running gear in the concept was based off a train bogie, which simply doesnt work with tracks. I’ve kept the tread pattern the same, though and hopefully the general feel.

The poly count is rather… handsome… at the moment!

updates. Tracks updates. Tracks

updates. Tracks