dirt map base.
Some art direction, but still quite procedural. Will be eating into to it where i feel it’s not particularly working so well.
It’s all fun and games until you have to paint it all yourself.
This Asset is going to require well over 350 texture maps. Better get painting!
colour sceme/ materials overlay
so this feels quite nice.
1.8M polys down, 100k left to go (tracks not shown).
Should be less than 40 UDIMSs
520k polys into UVing. 1,500,000 to go
Calling this base mesh done. ish.
Soo tempted to make a dozer variation
Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!
just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.
oh and hydraulic lines. Almost done though!