It’s all fun and games until you have to paint it all yourself.

This Asset is going to require well over 350 texture maps. Better get painting!

colour sceme/ materials overlay

latest

so this feels quite nice. so this feels quite nice.

so this feels quite nice.

Just stumbled across this on Polycount.
Time for another 10 UDIMs…
Artwork by Develtere Matthias
source Just stumbled across this on Polycount.
Time for another 10 UDIMs…
Artwork by Develtere Matthias
source

Just stumbled across this on Polycount.

Time for another 10 UDIMs…

Artwork by Develtere Matthias

source

1.8M polys down, 100k left to go (tracks not shown).

Should be less than 40 UDIMSs

520k polys into UVing. 1,500,000 to go

hardsurface:

Saturn V third stage rocket

Mmm

some more views some more views some more views some more views some more views some more views some more views some more views some more views some more views

some more views

Calling this base mesh done. ish.Soo tempted to make a dozer variation Calling this base mesh done. ish.Soo tempted to make a dozer variation Calling this base mesh done. ish.Soo tempted to make a dozer variation

Calling this base mesh done. ish.


Soo tempted to make a dozer variation

Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!
todo:
- hull- chassis- lines- antenna- turrets- slew- lights Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!
todo:
- hull- chassis- lines- antenna- turrets- slew- lights

Turns out it was two pieces of non-manifold geo stopping my renders. So had to find them the long way!

todo:

- hull
- chassis
- lines
- antenna
- turrets
- slew
- lights

Almost done

updates.
just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.
oh and hydraulic lines. Almost done though! updates.
just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.
oh and hydraulic lines. Almost done though!

updates.

just general up-resing of areas. still need to tackle the rear details for the engine and then work up the main body and start the interior. Preferably without going over 200k polygons… we’ll see.

oh and hydraulic lines. Almost done though!

worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.
current polycount: A little scary worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.
current polycount: A little scary worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.
current polycount: A little scary

worked into the crane mech and added a winch drive to haul the forks up the mast. just need to up-res the winch mech and add hard and soft hydraulic lines for the crane, then can work into the turrets, chassis and hull. Still deciding on cabin ideas + interior.

current polycount: A little scary