light fixes. I think procedural displacement on the cloth will be all i have time for o this project, need to call it a day!
will probably do a dimly-lit scene as well, already have a few ideas in mind.
tonight’s look dev efforts.
need to get some displacement in there and re-work [and create] a few maps, but seems to be heading in the right direction.
still blocking, hence the low render quality.
mudbox screenie, blinn shader.
think i might just call it a day on the color map. will be here forever trying to make myself happy. time to bring it into to nuke for final tweaks, then actually get some spec maps out.
I graduated yesterday!
all those long nights and troublesome assignments were totally worth it. Had a day to celebrate with my coursemates and recieve my certificate.
weekend’s progress. few more maps to paint in the colour and edges need to be broken up of course. then it’ll be time to start sculpting + making spec maps etc!
Mari is playing hard to get, so i’ve opted for Mudbox. capped at 4k, but with the new UVs it shouldn’t actually matter.
So tired with technical issues, but happy i can start painting. transferred the old base colour from previous maps with a makeshift colour pallette (stage left). time for trim!
My pre-historic machine couldnt quite cope with the thought of 8k. So i reUVd Bob to work with 4K. And a tasty new lighting rig.
Turns out, the last render resolution test was done with uncalibrated UV space. Basically i can just about render these full body shots with 2K maps. Will be painting at 4k for those tasty closeups!