test render. colour + spec only
baking out the latest lookdev takes so much time!
dirt map base.
Some art direction, but still quite procedural. Will be eating into to it where i feel it’s not particularly working so well.
It’s all fun and games until you have to paint it all yourself.
This Asset is going to require well over 350 texture maps. Better get painting!
colour sceme/ materials overlay
so this feels quite nice.
1.8M polys down, 100k left to go (tracks not shown).
Should be less than 40 UDIMSs
520k polys into UVing. 1,500,000 to go